tisdag 26 februari 2008

The infidelity of DaddyGamer, part I

I have to admit it. I have an affair on the side, or two actually. But one has ended. I will tell you about this ended brief affair of mine today...

Her name is Eve. She lured me with sweet talks about that the first two was for free, the first two weeks that is. She dazzled me with her awesome looks, love for freedom and that I didn’t have to commit myself to her all the time. She would go on making me happy even if we didn’t meet for a couple of days. Eventually we broke up after the two weeks. The freedom was a bit much, her huge size frightened me and my friends didn't like her that much.

Her full name is EVE Online if you haven’t guessed yet. It is an awesome game. The graphics are terrific and the scale of things is even better. If you think Ragnaros is big in Molten Core then you haven’t had close contact with a titan class ship in EVE while in a small cruiser yourself. The scales are like flying an X-wing over a Star destroyer. It feels like a landscape on it's own.

Another scale thing that is nice is that there is no shard realms - none. A weekend there is about 30 k online at the same time! This is closer to virtual reality than any other online game I've played in. It does come with some issues. The rookie chat channel is flowing almost to quick to read for example...
I have heard about clashes of Corporations (the guilds) in the scale of hundreds of ships on each side. From cruiser- to titan-class.

That brings me to the PvP side. The game is focused around PvP. For better or for worse everything is player driven. The AH is really good and is a combination of vendor and AH. The need for friends is big if you want to fight - but you could be a miner as well and trying to stay away from others. Or why not a hauler? There is a market for transporting stuff since banks are not linked. If you store something in a station it stays there. And since some players are pirates out for a good loot (yes you can loot each other) you need to protect your stuff.

And the greatest thing is the no grinding issue. You will train skills in real-time. Logged on or not. There is no classes either so you can theoretically master all aspects. But since there are so many of them that is only theoretical. Now some will say: Hey that means it impossible to beat someone that has played longer. But since many/most skills are non combat oriented you may meet an very experienced miner in combat.

Well it did end. Since it is player oriented and none of my friends played it wasn’t that fun. And it is a big learning curve in the start. I didn’t get in far enough to get caught.

So that affair has ended. Next time I will tell you about my still ongoing affair...

torsdag 14 februari 2008

Running on empty

After browsing my favourite blogs abot WoW I realize we share the same problem. Most of us are running on empty. Motivation is low, game time declines and old groups are torn apart due to ppl leaving the game.

One of my most trusted friends, which have I have played arena with a lot, have decided not to prolong his subscription. Another haven’t logged in for 3 weeks.

My warrior is stuck pre-Kara. My lock is loitering in Honor hold. And my paladin have taken a nap in Terrokar forest.

I feel I ought to level the lock and pally before WotLK arrives. But the levels between 60 and 70 are hard work. And somewhere in the back of my head I think "Maybe they will extend the 'easy leveling' to a 20-70 span after the expansion?"

Maybe the best thing is to take a break until expansion arrives so I won’t get fed up on WoW? :(