One of the biggest issues and controversies in WoW at the moment is the comparisons between gear.
Is the PvP gear 'welfare epics'? Should all new drops go to tanks/main healers in the first place in a raid? Is the arena rating limitations on S4 arena gear making the 'below 1700' not worth going arena? etc etc.
I think I have the embryo of an idea to solve this.
Let's first explain with arena gear.
With the coming season 4 lots of the gear demands a specific rating, and already there have been a discussion about it killing of the non hardcore arena teams.
First I thought - that’s easily solved. Why not get like 5 different versions of the shoulders which demands specific ratings? Like: none, 1500, 1700, 1900, 2100. This will make it possible for every arena player to slowly achieve better gear according to accomplishment.
And to not make it cost too much, get rid of earned arena points (not rating) and say that chest takes 4 weeks of playing a minimum 10 matches/week to be able to buy. And shoulders 8 weeks.
Here we have options of needing to work toward specific pieces. Like say that each week earns you a merit point which can be put in towards the 4 needed for chest. (A bit like a talent tree where the full tree make you able to wear that piece. Maybe should come with the option of respeccs.) Gettig 'attuned' to wear shoulders makes u able to upgrade to better rating shoulders without putting in the weeks again. A bit of a two way improvement avenue. Rating wise or slot wise.
New arena gear
What will be the result? Well. We would get arena players which all can work toward new gear in two ways. Either by improving their rating or to week by week work towards ability to wear a specific gear slot. More intervals makes it easier to actually get up on the ladder in comparison to now where its a huge difference if u can get the S4 set or not. This would make skill more important but keeping the gear advancement element of play.
But what about PvE then?
Yeah that’s another thing - or is it really? Why not get rid of the old drop system. Let everyone earn PvE rating by downing bosses and clearing instances.
This rating would then make you eligible to buy new gear, much like the arena system.
Wait a minute! Why not grind ZF then to get the best gear!?
Well thats easily solved too. Each boss is wort a number of points, say 60 points for Omor the Unscarred. Say that first time you get 60 points and then we have diminishing returns for him like cutting it to a third each time. 2nd=20, 3rd=7, 4th=3 etc. This to a max of like double the original value for him 120 points. Then you cant grind Omorr any more.
Then we can get phat loot by going in with a good group. Twink runs FTW!
Sure. But if we then add this system with a negative multiplier according to the PvE score of all the individuals in the group/raid? So doing Omorr the Unscarred with a group of BT raiders will diminish the PvE-points gained a lot. That will actually make it worth the time to do the instances with like levelled people.
Ok. I'll save up my points and buy the phattest axe in Azeroth already at lvl 60
Well, you wont. The system will work like the arena system above. The total points make you able to buy better gear. But they will not go away. They are a rating and not spendable points.
What do we get then for PvE?
Players get gear according to accomplishment. There is still a grinding component in there. And there is a motivator for taking on content made for your level.
This will make it meaningless to do Kara badge runs or easy heroics.
There is one drawback though. The thrill of seeing what that boss will drop today. Nothing is as thrilling like seeing that nifty helm drop and checking it out with a ctrl-click.
OK. Suggestion time is over. Please comment if you made it all through =)
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torsdag 24 april 2008
onsdag 16 april 2008
Is levelling the wrong path?
MMORPG is all about getting better and doing cooler stuff. No problem with that. But I do wonder - is levelling actually the right thing?
Ok, I really liked to level up my first WoW-charachter, my paladin Gawain, to lvl 60. And then I levelled up my warrior to level 70. 1-60 was boooring but done with the 60 to 70 span to look forward to.
Then I tried to level up a warlock to 70 on a different server (this was actually my very first char that got abandoned at lvl 42 for my paladin). I managed to get the lock to 62 before interest faded completely. Same with trying to level up the pally just to be able to heal in the end game. He's stuck at 65-ish.
Not that I don't wanna play them in 70 instances. But it was too much of a boring one man job to get the bastards to 70. Doing the 1-60 span was better since with dedicated playing following a levelling guide it was kinda neat just to ding twice an evening. The lock was levelled after the "fast levelling patch" so he was even easier. And maybe because paladins are one of the slowest classes to level, fury warrior and affliction lock was pure dps fun in different aspects.
Reason for 10 new levels
But back to the point. New level caps are made for two reasons. One of them is that reaching the new cap is time needed to play (play time = income for Blizzard) and the other that everybody is at square one after reaching the new cap. All old gear needs to be replaced, factions worked at etc which needs more play time. And also since the slate is wiped clean we are all on equal footing Newbies and Hardcore raiders which makes it possible to become a hardcore raider for a former newbie.
Ok, that settled.
Blizzard wants us to play more. But levelling of alts is just made by some. Most people tend to leave them midlevel in my experience. If we played with many characters we would probably play more. Maybe it should only be needed to level one char and the rest would follow? Or will that mean we will only see hunters farm their way up to lvl 70 and then become different classes that don't know how to play their class?
More gaming = more fun = more money
All I know is that I would play more if I didn't need to level my alts. Especially since the problem with my warrior was that I reached what I call the "content-cap" (it is reaching the cap of content that you may experience due to different circumstances like game time, guild progress etc). I didn't have enough game time to do Karazhan on a regular basis and doing heroics over and over wasn't that fun. But I wouldn't mind healing through Shadow Labs if my pally had been lvl 70.
I don’t have the solution for the problem but I feel like it needs to be addressed. This is maybe a way towards a problem I noticed a while back with mates playing but not able to enjoy it fully because of different levels of progress. That might become a later post.
Ok, I really liked to level up my first WoW-charachter, my paladin Gawain, to lvl 60. And then I levelled up my warrior to level 70. 1-60 was boooring but done with the 60 to 70 span to look forward to.
Then I tried to level up a warlock to 70 on a different server (this was actually my very first char that got abandoned at lvl 42 for my paladin). I managed to get the lock to 62 before interest faded completely. Same with trying to level up the pally just to be able to heal in the end game. He's stuck at 65-ish.
Not that I don't wanna play them in 70 instances. But it was too much of a boring one man job to get the bastards to 70. Doing the 1-60 span was better since with dedicated playing following a levelling guide it was kinda neat just to ding twice an evening. The lock was levelled after the "fast levelling patch" so he was even easier. And maybe because paladins are one of the slowest classes to level, fury warrior and affliction lock was pure dps fun in different aspects.
Reason for 10 new levels
But back to the point. New level caps are made for two reasons. One of them is that reaching the new cap is time needed to play (play time = income for Blizzard) and the other that everybody is at square one after reaching the new cap. All old gear needs to be replaced, factions worked at etc which needs more play time. And also since the slate is wiped clean we are all on equal footing Newbies and Hardcore raiders which makes it possible to become a hardcore raider for a former newbie.
Ok, that settled.
Blizzard wants us to play more. But levelling of alts is just made by some. Most people tend to leave them midlevel in my experience. If we played with many characters we would probably play more. Maybe it should only be needed to level one char and the rest would follow? Or will that mean we will only see hunters farm their way up to lvl 70 and then become different classes that don't know how to play their class?
More gaming = more fun = more money
All I know is that I would play more if I didn't need to level my alts. Especially since the problem with my warrior was that I reached what I call the "content-cap" (it is reaching the cap of content that you may experience due to different circumstances like game time, guild progress etc). I didn't have enough game time to do Karazhan on a regular basis and doing heroics over and over wasn't that fun. But I wouldn't mind healing through Shadow Labs if my pally had been lvl 70.
I don’t have the solution for the problem but I feel like it needs to be addressed. This is maybe a way towards a problem I noticed a while back with mates playing but not able to enjoy it fully because of different levels of progress. That might become a later post.
tisdag 25 mars 2008
The ring runner
Have been playing Lotro mostly the last couple of weeks. Logged in to WoW to level an alt a bit more. Oh what a drag. Especially since I realized that warrior is the thing for me.
Warriors really have the best of two worlds: survivability and melee dps. Even if specced arms/fury we are tough as nails. And being able to dish out huge damage while specced right is nice - the best part is tanking.
When choosing a class in Lotro I was heavily into going Guardian (like a prot warrior) but since my best friend already rolled one I started a Champion instead (dps warrior). My luck was really with me on this choice since it has occurred to me by reading forums etc that Champions are more than viable tanks in ordinary instances. And that you need to dps tank to keep aggro!
This is really sweet. Not only is my role to be the one up front taking the attention of the mobs - but I can wield two swords at the same time!
Reached lvl 30 yesterday (that's when you get the tanking stance called Glory) so I am all eager to try some serious tanking soon.
Oh, by the way. My friend is going to contact the Guardian Union for class stealing and unauthorized tanking ;)
Warriors really have the best of two worlds: survivability and melee dps. Even if specced arms/fury we are tough as nails. And being able to dish out huge damage while specced right is nice - the best part is tanking.
When choosing a class in Lotro I was heavily into going Guardian (like a prot warrior) but since my best friend already rolled one I started a Champion instead (dps warrior). My luck was really with me on this choice since it has occurred to me by reading forums etc that Champions are more than viable tanks in ordinary instances. And that you need to dps tank to keep aggro!
This is really sweet. Not only is my role to be the one up front taking the attention of the mobs - but I can wield two swords at the same time!
Reached lvl 30 yesterday (that's when you get the tanking stance called Glory) so I am all eager to try some serious tanking soon.
Oh, by the way. My friend is going to contact the Guardian Union for class stealing and unauthorized tanking ;)
onsdag 23 januari 2008
Revive the heroics!
Heroics are a half assed attempt of keeping the same instances alive longer. Why not going for a more story related/accurate version of the heroics. Why are they harder? Why the same exact mobs?
Probably (I'm no designer) the hardest part wit the places are the layout and that kind of graphics. So keep that. The other must be the skins and movement of the mobs/bosses. So keep that too. The third must be placement so they chain pull properly etc and are at the right level of challenge. That needs to change.
Take Blood furnace for instance. That is a place where they have corrupted orcs to fel orcs and tapped the blood of Magtheridon to do so. Last boss is Kelidan the breaker - a warlock.
Lets make heroic BF like this: Since the heroes (that’s us ;D ) cleared the place the remnants of Kelidans soul has reshaped into an unstable dimensional rift and is spawning demons all through the place. Make first boss w skin of Omor (from ramp) and some new abilities. Place demons all over the place and make it feel new. Etc.
In my mind that wouldn’t make it that hard to get done - and give completely new content. Just jacking up the health and damage of everyone seems like a cheap solution.
Let the Belfs invade the empty Slave pens, make Nagas push into Mana tombs, let the demons take over Shadow labs. And why not revive the old continent instances in the same fashion? Let the beasts and monsters from Outland transgress the portal as well as us. Fel orcs would love BRD in my mind. Let the Belfs of Tempest keep ally with the Scarlet crusade.
What would you like to see?
Probably (I'm no designer) the hardest part wit the places are the layout and that kind of graphics. So keep that. The other must be the skins and movement of the mobs/bosses. So keep that too. The third must be placement so they chain pull properly etc and are at the right level of challenge. That needs to change.
Take Blood furnace for instance. That is a place where they have corrupted orcs to fel orcs and tapped the blood of Magtheridon to do so. Last boss is Kelidan the breaker - a warlock.
Lets make heroic BF like this: Since the heroes (that’s us ;D ) cleared the place the remnants of Kelidans soul has reshaped into an unstable dimensional rift and is spawning demons all through the place. Make first boss w skin of Omor (from ramp) and some new abilities. Place demons all over the place and make it feel new. Etc.
In my mind that wouldn’t make it that hard to get done - and give completely new content. Just jacking up the health and damage of everyone seems like a cheap solution.
Let the Belfs invade the empty Slave pens, make Nagas push into Mana tombs, let the demons take over Shadow labs. And why not revive the old continent instances in the same fashion? Let the beasts and monsters from Outland transgress the portal as well as us. Fel orcs would love BRD in my mind. Let the Belfs of Tempest keep ally with the Scarlet crusade.
What would you like to see?
tisdag 22 januari 2008
Heroic PuG is a pain
Tried to do a heroic the other day with a PuG. Got really nasty. The last couple of times I have done heroics it has been an all guild run - but at the moment our guild is disbanding a bit. People are leaving WoW for LotR and other games.
Well anyhow, a PuG was assembled for Mechanaar. But it got ugly in the first room, which is a pretty easy pull if tank can hold aggro.
After the wipe and reassembly I inspected the others gear. Mostly green gear like "Crappy shoulders of the Easykill"!!!
I asked: "How did you manage in the normal mode with that gear?" One answer was stunning... "I haven't done normal mode."
This I blame the availability of getting heroic keys at honored instead of revered.
After talking with a couple of friends they stated that heroic PuG's are dead.
I always advocate that more should be able to join the fun. But this has made PuGging heroics harder and thus more casual unfriendly.
Well anyhow, a PuG was assembled for Mechanaar. But it got ugly in the first room, which is a pretty easy pull if tank can hold aggro.
After the wipe and reassembly I inspected the others gear. Mostly green gear like "Crappy shoulders of the Easykill"!!!
I asked: "How did you manage in the normal mode with that gear?" One answer was stunning... "I haven't done normal mode."
This I blame the availability of getting heroic keys at honored instead of revered.
After talking with a couple of friends they stated that heroic PuG's are dead.
I always advocate that more should be able to join the fun. But this has made PuGging heroics harder and thus more casual unfriendly.
fredag 11 januari 2008
The Sunwell
I am really looking forward to The Sunwell in 2.4. Especially the 5-man instance. Should be like Shadowlabs in difficulty. Nice.
The repetivity is the biggest issue now a days for me. Doing heroics? Nah, done them all to damnation before in normal. Doing Kara - don't got the time to join the guild. But battle grounds? Well - being the only one on defence sucks.
Arena is the joy of the moment. And playing my lock. I am at 48 so going ZF should be done already. But as most at my lvl are alts wanting to get boosted, LFG is mostly filled with lvl 41's that want to be walked through.
But it is nice anyhow to play the lock. Good fun to dot em up and fear em. Take next mob, repeat, then third. By that time the first is ready to be looted. =)
The repetivity is the biggest issue now a days for me. Doing heroics? Nah, done them all to damnation before in normal. Doing Kara - don't got the time to join the guild. But battle grounds? Well - being the only one on defence sucks.
Arena is the joy of the moment. And playing my lock. I am at 48 so going ZF should be done already. But as most at my lvl are alts wanting to get boosted, LFG is mostly filled with lvl 41's that want to be walked through.
But it is nice anyhow to play the lock. Good fun to dot em up and fear em. Take next mob, repeat, then third. By that time the first is ready to be looted. =)
fredag 21 september 2007
Going Karahzan anyway?
I got a query from my druid friend. He is also a bit tired of the ruling of the guild - especially the raids. He has joined Kara on several occasions but now all of a sudden he is cut out of the loop without any explanation.
Well, we are trying to form a group of IRL friends that might make an attempt. I am probably the least experienced in that group. Several of the guys (mostly his work buddies) have been full time raiders pre-BC and are still doing some heavy stuff.
I really hope we can get it together for next week. I'd love see that ghost castle finally...
Well, we are trying to form a group of IRL friends that might make an attempt. I am probably the least experienced in that group. Several of the guys (mostly his work buddies) have been full time raiders pre-BC and are still doing some heavy stuff.
I really hope we can get it together for next week. I'd love see that ghost castle finally...
torsdag 20 september 2007
Threat Overload
If you have read my previous blog entries you have seen that I have specced Fury to farm a sh-t load of motes.
Farming is boring. I say it again: Boooooring. It was fun at the start when I realized that I killed mobs quicker then my cool down for charge. That’s a mob / 10s. Real nice. At first. It's all just a click routine. I could even horse-gather mobs. That is mount up, ride around to aggro 4-5 mobs and then kill them all. This was good for Primal Life farming since the mobs are 61-63 and hardly give me damage nor rage.
Well, on to the overload bit.
When I was out there in the ruins hacking up ghosts into small small chunks of ectoplasm a friend wondered if I could help his alt priest to do Auchenai Crypts. We gathered a guild run of a 70 warrior tank, 70 hunter, 68 shadow priest and 67 holy priest. The priests wanted the xp, hunter wanted the experience (an alt) , tank wanted Felsteel gloves and I wanted to try to dps in an instance.
You can see where this is going, huh?
Well all was dandy. Massive spawns was no problem. I could dps to my hearts content flinging around Whirlwinds and going on a rampage all the time.
Then we came to Shirrak the Dead Watcher. Oh my oh my...
Tank went in. Got of 3 sunders. I charged and popped my talents. Charge/Rampage/Death Wish/Blood Thirst/Heroic strike/Blood thirst.
That was about when i got aggro. I stopped all attacks - but the tank had already burned his taunt so I stood there chewing on Carnivorous bites one after another. And I died.
Took about 10 sec for me to over aggro and kill myself. Nice lesson though.
One problem was also that the holy priest only had one instant heal, and since Shirrak dampens magic by prolonging casting time, that was a bad combo.
Well on next time I only drew aggro after the tank got killed which killed me ofc, but on the third attempt we got him good.
It is nice to do good dps - I now know how to read the threat table. But I prefer tanking any day.
Well, back to making ghosts even more intangible...
Farming is boring. I say it again: Boooooring. It was fun at the start when I realized that I killed mobs quicker then my cool down for charge. That’s a mob / 10s. Real nice. At first. It's all just a click routine. I could even horse-gather mobs. That is mount up, ride around to aggro 4-5 mobs and then kill them all. This was good for Primal Life farming since the mobs are 61-63 and hardly give me damage nor rage.
Well, on to the overload bit.
When I was out there in the ruins hacking up ghosts into small small chunks of ectoplasm a friend wondered if I could help his alt priest to do Auchenai Crypts. We gathered a guild run of a 70 warrior tank, 70 hunter, 68 shadow priest and 67 holy priest. The priests wanted the xp, hunter wanted the experience (an alt) , tank wanted Felsteel gloves and I wanted to try to dps in an instance.
You can see where this is going, huh?
Well all was dandy. Massive spawns was no problem. I could dps to my hearts content flinging around Whirlwinds and going on a rampage all the time.
Then we came to Shirrak the Dead Watcher. Oh my oh my...
Tank went in. Got of 3 sunders. I charged and popped my talents. Charge/Rampage/Death Wish/Blood Thirst/Heroic strike/Blood thirst.
That was about when i got aggro. I stopped all attacks - but the tank had already burned his taunt so I stood there chewing on Carnivorous bites one after another. And I died.
Took about 10 sec for me to over aggro and kill myself. Nice lesson though.
One problem was also that the holy priest only had one instant heal, and since Shirrak dampens magic by prolonging casting time, that was a bad combo.
Well on next time I only drew aggro after the tank got killed which killed me ofc, but on the third attempt we got him good.
It is nice to do good dps - I now know how to read the threat table. But I prefer tanking any day.
Well, back to making ghosts even more intangible...
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